logix1390 Posted January 17, 2017 Share Posted January 17, 2017 Hello !, So I copied a few different geometries on points of a grid. A Sphere, a Box, a Torus , and a Cone. I then copied that grid with the copied geos to another bigger grid. (I have to do this) Question: How do I randomize the seed so that the end result does not look like a bunch of the same grid copied in a rows and columns. I know I can probably randomize the rotation of the original grid , but I was wondering if there was a better way to do this with a seed. I attached a scene file for anyone who wants to take a look. Thank you! Copy_Problem_on_Grids.hip Quote Link to comment Share on other sites More sharing options...
Atom Posted January 17, 2017 Share Posted January 17, 2017 (edited) What you can do is have the second copy generate a random seed value that gets stamped into the first copie's switch generator. Then every geometry generated would be unique. ap_Copy_Problem_on_Grids.hiplc Edited January 17, 2017 by Atom Quote Link to comment Share on other sites More sharing options...
logix1390 Posted January 17, 2017 Author Share Posted January 17, 2017 Atom! Thank you again sir. This is a very interesting method. Quote Link to comment Share on other sites More sharing options...
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