felix_eugene Posted January 20, 2017 Share Posted January 20, 2017 Hi guys, I'm quite new at learning Houdini. I'm using Houdini 15.5 btw. So I have done my FLIP simulation and I want to transfer these whitewater particles to Maya using Houdini Engine Plugin for Maya. Alembic option is not possible due to disk file is ridiculously huge. My particle count is 20 millions. So I have conduct research how to do it, but it's really to me how to make my bgeo.sc cached whitewater into .otl file. Houdini asked me to put parameter on it, I don't really know what parameters should I put. See the picture on attachment: I press accept and load the asset to maya via Hengine and I got an error instead // Error: Asset (ID: 0): /obj/SamuelFelixEugene_subnet1 Object (ID: 0): /obj/SamuelFelixEugene_subnet1 Geo (ID: 0): /obj/SamuelFelixEugene_subnet1/SamuelFelixEugene_subnet11 No geometry generated! =================================== Node Errors, Warnings, and Messages ================================== Quote Link to comment Share on other sites More sharing options...
Hokmah Posted February 1, 2017 Share Posted February 1, 2017 Usually I'm using standin for exporting water + particles form Houdini to Maya and everything working find also with motion blur so I recommend you to do this in your case. Quote Link to comment Share on other sites More sharing options...
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