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FLIP whitewater transfer to Maya


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Hi guys, I'm quite new at learning Houdini. I'm using Houdini 15.5 btw.

So I have done my FLIP simulation and I want to transfer these whitewater particles to Maya using Houdini Engine Plugin for Maya. Alembic option is not possible due to disk file is ridiculously huge. My particle count is 20 millions.

So I have conduct research how to do it, but it's really to me how to make my bgeo.sc cached whitewater into .otl file. Houdini asked me to put parameter on it, I don't really know what parameters should I put. See the picture on attachment:

 

I press accept and load the asset to maya via Hengine and I got an error instead

// Error: Asset (ID: 0): /obj/SamuelFelixEugene_subnet1

    Object (ID: 0): /obj/SamuelFelixEugene_subnet1

        Geo (ID: 0): /obj/SamuelFelixEugene_subnet1/SamuelFelixEugene_subnet11
        No geometry generated!

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Node Errors, Warnings, and Messages
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adada.jpg

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