anthonymcgrath Posted January 25, 2017 Share Posted January 25, 2017 this is an awesome thread guys nice work - Alvaro your kicking ass with that setup I already have an idea to play with this tearing cloth Quote Link to comment Share on other sites More sharing options...
evanrudefx Posted June 19, 2018 Share Posted June 19, 2018 Is there a way to do this without using triangulate 2d? My mesh is a sphere so triangulate 2d wont work : ( Quote Link to comment Share on other sites More sharing options...
anthonymcgrath Posted June 19, 2018 Share Posted June 19, 2018 1 hour ago, ejr32123 said: Is there a way to do this without using triangulate 2d? My mesh is a sphere so triangulate 2d wont work : ( Drop down a remesh or just set the sphere node to polygon mode and up the divisions as I think it just triangulates it. Quote Link to comment Share on other sites More sharing options...
evanrudefx Posted June 20, 2018 Share Posted June 20, 2018 (edited) 14 hours ago, anthonymcgrath said: Drop down a remesh or just set the sphere node to polygon mode and up the divisions as I think it just triangulates it. I thought of turning up the divisions on my sphere, but the sphere is only stand-in test geo. you know how the amount of points from the grain source is different than your original geo? I wanted a way of creating primitives along those points from the grain source, like triangulate 2d, just in 3d space. That way if I change the resolution of the sim, my mesh with also get and updated. Also, I can't get the number of points to match from my original topology to what the grainsource created. thanks Edited June 20, 2018 by ejr32123 Quote Link to comment Share on other sites More sharing options...
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