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Granular Sheet - Can't Rip the Mesh


ParticleSkull

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  • 1 year later...
1 hour ago, ejr32123 said:

Is there a way to do this without using triangulate 2d? My mesh is a sphere so triangulate 2d wont work : (

Drop down a remesh or just set the sphere node to polygon mode and up the divisions as I think it just triangulates it.

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14 hours ago, anthonymcgrath said:

Drop down a remesh or just set the sphere node to polygon mode and up the divisions as I think it just triangulates it.

I thought of turning up the divisions on my sphere, but the sphere is only stand-in test geo. you know how the amount of points from the grain source is different than your original geo? I wanted a way of creating primitives along those points from the grain source, like triangulate 2d, just in 3d space. That way if I change the resolution of the sim, my mesh with also get and updated. Also, I can't get the number of points to match from my original topology to what the grainsource created.

thanks

Edited by ejr32123
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