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I would use two grids.

Grid #1 is the ground with a mountain sop and nice matched texture set. Like those available on SideFX.

You may also want to follow up that with a scatter and copy of pebble based geometry.

Grid#2 is the water and sits half-way between the ground and the maximum height generated by the mountain sop on grid #1.

Add a basic water texture to that.

For lighting use a SkyLight with an HDR image.

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