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Gas_EnforceBoundary Consumes Too Much Time (in FLIP)?


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Hi All,

I am trying to speed up my flip fluid sim and when I look at the performance monitor the clear culprit in my slowdown is the Gas_EnforceBoundary node inside the FLIP solver itself. I have one static collision geometry (terrain) and one deforming collision geometry (character). I have "pre" prepared a VDB version of my terrain as a proxy volume.

Is there anyway to speed up this Gas_EnforceGemetry node? When I allow editing of FLIP solver contents I can see that the Gas_EnforceBoundary node has an OpenCL toggle. But even if I enable this, I experience no speed up.

Even at higher separation rates, like 0.08, I still experience very slow sim times.

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