anthonymcgrath Posted January 24, 2017 Share Posted January 24, 2017 hi guys i'm trying to generate an exposion with a crowd of ragdoll characters - i have them walking to the centre of my scene then i use an expanding ball shape to blast them outwards. it sorta works.. its working quite well overall but from above i get this clear ring.. so is there a way to use a force instead to knock them outwards? I'm guessing it would be a pop force potentially but i cant seem to get that to work weirdly its like they dont affect the particles at the helm of the crowd sim? Quote Link to comment Share on other sites More sharing options...
Atom Posted January 24, 2017 Share Posted January 24, 2017 (edited) What if you apply an animated mountain to your existing ball shape? Edited January 24, 2017 by Atom 1 Quote Link to comment Share on other sites More sharing options...
anthonymcgrath Posted January 24, 2017 Author Share Posted January 24, 2017 1 hour ago, Atom said: What if you apply an animated mountain to your existing ball shape? Ah that's a good idea actually.. I have a mountain on it to deform the shape but never occurred to animate it. It seems when I get stuff to dops I forget about obvious tricks like that heh Quote Link to comment Share on other sites More sharing options...
Atom Posted January 24, 2017 Share Posted January 24, 2017 Remember to activate Deforming Geometry on the current Static Object node or it will still appear as a static object to the sim. 1 Quote Link to comment Share on other sites More sharing options...
anthonymcgrath Posted January 25, 2017 Author Share Posted January 25, 2017 19 hours ago, Atom said: Remember to activate Deforming Geometry on the current Static Object node or it will still appear as a static object to the sim. doh of course lol! so much to remember! Quote Link to comment Share on other sites More sharing options...
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