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ID on Changing topology


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i need some help with a animated geometry with changing topology and ptnum increasing, how can i create an ID per point
that when the new ones are created or deleted the IDs still in the same point even his ptnum order had change .

its a Geo cache with fractures RBD with secondary fractures dynamically, so the point numbers change when start breaking. Now using that cache need to break more some areas

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48 minutes ago, lukeiamyourfather said:

Do you two sit next to each other or something?



I have an animated object with changing topology (increasing point number) which i would like to destroy but keep the animation in non-destruct areas

Edited by dariel
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