Mzigaib Posted January 29, 2017 Share Posted January 29, 2017 (edited) I am converting my particle sim into a volume VDB (fog) which gives me a very satisfactory result the issue is during the animation the volume doesn't keep the consistency causing a little flickering mostly on the thinner parts, I am using VDB from particles and VDB from fluid and the problem is the same. Any tips on that? Thanks. Edited January 29, 2017 by Mzigaib Quote Link to comment Share on other sites More sharing options...
Atom Posted January 29, 2017 Share Posted January 29, 2017 (edited) I have seen fluid sim surfacing flicker if the Influence Scale is low and there is a wide gap between the Droplet Scale. I typically bind the Droplet Scale to the Influence Scale with an expression ch("influenceradius")-0.1. Droplet Scale can never be larger than Influence Scale and the closer the two are, the crisper the surface looks to me. I created a test scene based on your description and I see no flickering in my resulting output. The particle scale is linked to @age and I have a force separating particles to try to introduce thin spots. I'm sure your scene is a bit different but without seeing it... ap_particle_VDB_flicker_issue.hipnc Edited January 29, 2017 by Atom 1 Quote Link to comment Share on other sites More sharing options...
Mzigaib Posted January 29, 2017 Author Share Posted January 29, 2017 Thanks for the feedback! Yeah it shouldn't be a problem but I am struggling to get a stable result, but in my case I have a sim with lost of particles around 10-15 mil with a certain amount of noise so I have a lot of thin areas where you can see between frames where the issue happens, the thing I didn't mention is that the VDB is been done in real time in a farm and I am seeing some variations between the frames maybe because of that but I know it shouldn't be the case. I'll try what you are suggesting to see the results maybe I also should cache it first. I've been trying a lot of combinations with VDB smooth, VDB resample and so on I think I got a better result I am waiting the renders to evaluate, anyway thanks for the help I'll keep posted in case I have a breakthrough. Cheers! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.