Alexey Vanzhula Posted February 1, 2017 Share Posted February 1, 2017 (edited) Hi I want to create a good subnetwork that rebuilds mesh with vdb. The problem is that my nodes gradually destroy mesh details. All notes in attached scene. Thanx vdb_remesh.hipnc Edited February 1, 2017 by Alexey Vanzhula Quote Link to comment Share on other sites More sharing options...
acey195 Posted February 1, 2017 Share Posted February 1, 2017 Hi Alexey, I didn't have time to look at your file at the moment, but I do not think there is any way around that, apart from using a very high resolution VDB (low voxel size) or using an entirely different method altogether. Quote Link to comment Share on other sites More sharing options...
Alexey Vanzhula Posted February 1, 2017 Author Share Posted February 1, 2017 39 minutes ago, acey195 said: Hi Alexey, I didn't have time to look at your file at the moment, but I do not think there is any way around that, apart from using a very high resolution VDB (low voxel size) or using an entirely different method altogether. Thanx. But in my network i using previous vdb shape to rebuild only part of vdb. All details in file:) Quote Link to comment Share on other sites More sharing options...
acey195 Posted February 1, 2017 Share Posted February 1, 2017 22 minutes ago, Alexey Vanzhula said: Thanx. But in my network i using previous vdb shape to rebuild only part of vdb. All details in file:) In that case, my hypothesis is that the grid of the 2nd VDB operation is different than the first, so it would sample positions in between the samples of the first 1 VDB, this could certainly explain information loss over a couple of iterations or even one iteration at lower resolutions. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.