quryo Posted February 1, 2017 Share Posted February 1, 2017 (edited) bullet-pop-mutual.hipncHi, I'm trying to make particles interact with a bullet object, but at the same time the bullet object should influence the particles. This works to some extent using a mutual collide relationship, but it seems that the particles basically have infinite mass, as they just push the bullet objects away. The only information I was able to find on this was about influencing bullet objects with particle forces. Please see the attached file for a small test. Another thing that's weird is that the behavior changes when I switch the input order in my DOP merge node even though the Affector relationship is set to Mutual. thanks qu bullet-pop-mutual.hipnc Edited February 1, 2017 by quryo Quote Link to comment Share on other sites More sharing options...
Birko Posted February 1, 2017 Share Posted February 1, 2017 hi qu, if you make something physical issues you may need to investigate physics .For instance, Mass and Velocity is very important for collision or mutual integrations etc. bullet-pop-mutualv2.hipnc Quote Link to comment Share on other sites More sharing options...
quryo Posted February 2, 2017 Author Share Posted February 2, 2017 Thank you, that works the way I want it to if I change the popcollisiondetect to collide with the rbd box (rbdpackedobject1) I still don't understand why the order in the merge node matters, since I assumed that it doesn't when the relationship is set to Mutual. Quote Link to comment Share on other sites More sharing options...
younglegend Posted February 2, 2017 Share Posted February 2, 2017 (edited) Using POP properties node, you can give random mass to the particles based on id. Something like (fit(rand(@id)+0.253,0,1,100,1000)). Just make sure you don't go higher than the mass of the bullet object. Cheers! Edited February 2, 2017 by kishenpj Quote Link to comment Share on other sites More sharing options...
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