shinsso Posted February 2, 2017 Share Posted February 2, 2017 Hi guys, I have some issue when I render pyro. Have you seen the white line on pyro image? Though I re-render the same frame, that doesn't work. Help please. Thanks. exp1_2_topview_error.mov Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted February 3, 2017 Share Posted February 3, 2017 Can you post a single image circling the artifact, and post an example .hip? Quote Link to comment Share on other sites More sharing options...
shinsso Posted February 17, 2017 Author Share Posted February 17, 2017 Sorry I check this late. Here's the hip file and a single image. smoke1_2_topview.0020.exr Smoke.hip Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted February 17, 2017 Share Posted February 17, 2017 I couldn't reproduce the render with that hip file. Leave just the camera, the rop node, the shader, any lights, and the object node with just a locked sop inside of it. Locking a node will cache all the data for that moment in time. You can Lock a sop node by RMB on the last sop node in your render geo and go to Flags > Lock/Unlock. You can then delete all the other nodes in your setup. This will preserve the geometry as it is on frame 20. Doing the above methods makes debugging rendering, shading, and lighting issues easier. Quote Link to comment Share on other sites More sharing options...
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