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pyro shading and render error

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I couldn't reproduce the render with that hip file.

Leave just the camera, the rop node, the shader, any lights, and the object node with just a locked sop inside of it. Locking a node will cache all the data for that moment in time. You can Lock a sop node by RMB on the last sop node in your render geo and go to Flags > Lock/Unlock. You can then delete all the other nodes in your setup. This will preserve the geometry as it is on frame 20. 

Doing the above methods makes debugging rendering, shading, and lighting issues easier.


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