lyansart Posted February 7, 2017 Share Posted February 7, 2017 Hi guys! I have a particle simulation of a tornado, that drives a smoke sim. But when i render it create (for the particles far away from the others) blobby looks. even if i increase the division size , it only read the particles more detached, so more blobby. instead if i increase the sample distance it lose all the details.. and I would like to have something more "detailed", fluid. (I still have to add some more noise..) Can you help me and maybe give me some suggestion on how to proceed ? Thank you! Quote Link to comment Share on other sites More sharing options...
Rio.Dominia Posted April 4, 2017 Share Posted April 4, 2017 did u set velocity to the "add" model Quote Link to comment Share on other sites More sharing options...
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