Jump to content

blobby smoke


lyansart

Recommended Posts

Hi guys! 
I have a particle simulation of a tornado, that drives a smoke sim. But when i render it create (for the particles far away from the others) blobby looks. even if i increase the division size , it only read the particles more detached, so more blobby. instead if i increase the sample distance it lose all the details.. 

and I would like to have something more "detailed", fluid.
(I still have to add some more noise..)

Can you help me and maybe give me some suggestion on how to proceed ? 

Thank you!

blobby.jpeg

Link to comment
Share on other sites

  • 1 month later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...