jumper Posted February 8, 2017 Share Posted February 8, 2017 Hi, I am trying to find a way to make custom shatter patterns with the make breakable button on the rigid body tool shelf. My scene has box - which is the default make breakable dynamic object. I would like to be able to custom shape the shattering in the same way as the object custom_shatter included in the hip file. Thanks! makebreakable_custom_v001.hip Quote Link to comment Share on other sites More sharing options...
jumper Posted February 9, 2017 Author Share Posted February 9, 2017 (edited) OK - I kind of got it working with one piece of geo. See attached. So does anyone know why the new fragments slide around so much? The original fragments didn't slide so much.. must have missd something makebreakable_custom_v007.hip Edited February 9, 2017 by jumper Quote Link to comment Share on other sites More sharing options...
vtrvtr Posted February 9, 2017 Share Posted February 9, 2017 Increasing the subteps, either in whole dopnet or in the rbd solver fixes the sliding This 6 subteps in the dopnet https://i.imgur.com/BtG7rL6.gifv If you play with the substeps in the rbd solver you might be able to get the same without so many subteps 1 Quote Link to comment Share on other sites More sharing options...
jumper Posted February 13, 2017 Author Share Posted February 13, 2017 On 09/02/2017 at 6:05 PM, vtrvtr said: Increasing the subteps, either in whole dopnet or in the rbd solver fixes the sliding This 6 subteps in the dopnet https://i.imgur.com/BtG7rL6.gifv If you play with the substeps in the rbd solver you might be able to get the same without so many subteps Great cheers! Wonder why my split pieces behave so diffrently? Quote Link to comment Share on other sites More sharing options...
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