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RBD Make Breakable - custom shatter


jumper

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Hi,

I am trying to find a way to make custom shatter patterns with the  make breakable button on the rigid body tool shelf.

My scene has box - which is the default make breakable dynamic object. I would like to be able to custom shape the shattering in the same way as the object custom_shatter included in the hip file.

Thanks!

makebreakable_custom_v001.hip

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On 09/02/2017 at 6:05 PM, vtrvtr said:

Increasing the subteps, either in whole dopnet or in the rbd solver fixes the sliding

This 6 subteps in the dopnet

https://i.imgur.com/BtG7rL6.gifv

If you play with the substeps in the rbd solver you might be able to get the same without so many subteps 

Great cheers! Wonder why my split pieces behave so diffrently?

 

 

 

 

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