FruehBird Posted February 14, 2017 Share Posted February 14, 2017 I am trying to mimic a rail spline like you would use in Cinema4D. Essentially I would like each point normal to look at the point with the same index on another curve. From what I've found on getting a direction from two vectors is to simply subtract B from A. However, this does not seem to be the case. (See attached file) Is there more to it than simply subtraction? Align_Normal.hip Quote Link to comment Share on other sites More sharing options...
FruehBird Posted February 14, 2017 Author Share Posted February 14, 2017 Looks like user error. I forgot to double check my point counts. The resample was distance based. Align_Normal_Fix.hip Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.