AntoineSfx Posted February 15, 2017 Share Posted February 15, 2017 Hi, I'm modeling a city like object, and I need to make it less flat. Right now this is a grid with several polyextrude nodes. Can you suggest me several methods to have the faces extrude along the world Y vector. The mountain node also changes the normals, so I guess I need to fix some of the normals after that node ? city.hipnc Quote Link to comment Share on other sites More sharing options...
f1480187 Posted February 15, 2017 Share Posted February 15, 2017 Here is one way: axial_extrude.hipnc There is no N stored on your geometry, so, nothing to fix. You may compute it from scratch with Normal node. Quote Link to comment Share on other sites More sharing options...
bunker Posted February 18, 2017 Share Posted February 18, 2017 (edited) in the polyextrude SOP, in the "Extrusion" tab, turn on "Transform Extruded Front", Transform Space=Global, set Translate Y to your height value. Edited February 18, 2017 by bunker Quote Link to comment Share on other sites More sharing options...
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