Jump to content

View dependent displacements

Recommended Posts

take a look at Mantra ROP. there is a parameter called "off-screen quality" under Dicing tab. if you set that to 0, a displacement will not generate any new polygons on render time if the mesh is outside of the camera view. (still will be displaced though).

if you want off screen polygons not to be considered at all in your displacement calculations you have to separate them to a different object and make it not perform a displacement.

  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...