Hans Peter Posted February 18, 2017 Share Posted February 18, 2017 Hi there, is it possible to let Mantra only calculate displacement on areas where the camera looks at? I'm working with very huge oceans. Quote Link to comment Share on other sites More sharing options...
davpe Posted February 19, 2017 Share Posted February 19, 2017 take a look at Mantra ROP. there is a parameter called "off-screen quality" under Dicing tab. if you set that to 0, a displacement will not generate any new polygons on render time if the mesh is outside of the camera view. (still will be displaced though). if you want off screen polygons not to be considered at all in your displacement calculations you have to separate them to a different object and make it not perform a displacement. 1 Quote Link to comment Share on other sites More sharing options...
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