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View dependent displacements


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take a look at Mantra ROP. there is a parameter called "off-screen quality" under Dicing tab. if you set that to 0, a displacement will not generate any new polygons on render time if the mesh is outside of the camera view. (still will be displaced though).

if you want off screen polygons not to be considered at all in your displacement calculations you have to separate them to a different object and make it not perform a displacement.

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