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Getting ocean mesh white and refractive in some areas


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I tried it a little, i don't have a lot of time right now so i didn't composited the image. With the vorticity pass it should bring up a nice diffuse so you should give it a try. In the diffuse tab you forgot to activate the base color (a starting point could be 0.23  0.36  1). Also i decreased the refraction value to 0.3 but i guess that depends also from the hdri you use. The render is nothing fancy it's pretty basic and it took around 4 minutes to render it but could be optimized more i belive. With an object inside the fluid you should see the transparency of the fluid much more.

testRender.png

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