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RBD Force masking and further control of fractured geometry please help


stripes

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i have managed to create a network of masked gravity force to drive the RBD packed objects but I'm a little confused about how to proceed further. i need to control the moving pieces of geometry more effectively with further forces as well as create debris from the cracks or where it fractures. any direct help (i have attached an example file) or pointing me towards resources where i can learn further would be cordially appreciated. 

thank you and best regards

fracture.avi

fracturingGeoMaskingForce.hipnc

Edited by stripes
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