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Reducing Specular Intensity in H16 Principle Shader


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In the H16 Principled Shader, how does one reduce overall specular intensity? Reducing the IOR changes the spec intensity at different angles, and adjusting the roughness will change how spread out the spec is, but even with those properly adjusted, my spec highlights are still super bright in a particular scene shot - and I'd like to use a parameter similar to the Vray param that allows you to adjust the overall specular intensity for a material - but I can't seem to find it in H16.

Any ideas where it might be hidden in the material settings (or perhaps deep within the nodes)?

Thanks,

Luke

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Reading the help file for the new shader, seems like IOR is supposed to be the control there, but will always result in 100% reflection at glancing angles, unless IOR is set to 1 (completely diffuse). Yes, would be nice to have an exposed parameter to adjust that. Inside the principled shader core are two nodes that control reflection (dielectric reflection and metallic reflection). They both have reflectivity set to 1. I'm guessing you could feed your own multiplier into both of those to control the reflection contribution.

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7 hours ago, bandini said:

 Inside the principled shader core are two nodes that control reflection (dielectric reflection and metallic reflection). They both have reflectivity set to 1. I'm guessing you could feed your own multiplier into both of those to control the reflection contribution.

Bingo. Thanks so much Adam! 

RFE is submitted.

Edited by LukeLetellier
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