Atom Posted March 19, 2017 Share Posted March 19, 2017 (edited) Hi All, I have come across this before but just moved on. This time I really wonder why the Scale values on the Source Volume node seem to have no affect on output at all? In this image the Source Scale Volume is set to 0.1. This means I have reduced fuel intake by 90% but I still get that furious combustion rolling out. Why doesn't the Scale Source Volume reduce the fuel amount? How do I "thin-out" my flame. I'm making a campfire, not a rocket engine? Edited March 19, 2017 by Atom Quote Link to comment Share on other sites More sharing options...
younglegend Posted March 19, 2017 Share Posted March 19, 2017 (edited) In my opinion, scaling source volume does reduce the fuel amount but the difference is not huge as you are still feeding the same temperature for the fuel that it's using. So reduce the temperature value as well, and for some nice flame patterns you might wanna play with temperature intensity ramp in the pyro shader. Cheers! Edited March 19, 2017 by kishenpj Quote Link to comment Share on other sites More sharing options...
Atom Posted March 19, 2017 Author Share Posted March 19, 2017 (edited) Thanks, you are right,. If I lower both the Scale Source Volume and the Scale Temperature, I do get a "cooler" burn in my pyro. I guess I'll keep dialing them down till it looks right. Edited March 20, 2017 by Atom 1 Quote Link to comment Share on other sites More sharing options...
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