Hans Peter Posted March 27, 2017 Share Posted March 27, 2017 (edited) Hey there, any idea why the depth channel is behaving funky at the foam area? Edited March 27, 2017 by Heraklit Quote Link to comment Share on other sites More sharing options...
el_diablo Posted March 28, 2017 Share Posted March 28, 2017 Is it using 'closest surface' or 'opacity filtering'? Quote Link to comment Share on other sites More sharing options...
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