caskal Posted April 2, 2017 Share Posted April 2, 2017 Hey guys, I'm trying to drive a animation with noise and I need the numbers to be intergers from 1-4, tried in vops to fit range and clamp but I can't figure out, I get floats animating but cant make them round numbers. Also, there's any possibility to keep the smooth animation of colors (this will drive polygon subdivisions) with intergers somehow? Hip attached, thanks in advance! Cheers! noiseint.hipnc Quote Link to comment Share on other sites More sharing options...
f1480187 Posted April 2, 2017 Share Posted April 2, 2017 Compute value's lower and upper bounds to fit into desired range efficiently, then use rint() function or Rint VOP to round new value to nearest integer. rint_noise.hipnc 1 Quote Link to comment Share on other sites More sharing options...
caskal Posted April 2, 2017 Author Share Posted April 2, 2017 Thanks once again @f1480187 , I tried some attribute promote but wasn't using detail, and on vops was trying float to interger with no results. Understand the setup perfectly. Will post the result later, cheers! Quote Link to comment Share on other sites More sharing options...
caskal Posted April 2, 2017 Author Share Posted April 2, 2017 Ended up with this result Cheers! 2 Quote Link to comment Share on other sites More sharing options...
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