964racer Posted April 11, 2017 Share Posted April 11, 2017 (edited) Hello-- Still a bit of a Houdini newbie here. Can someone suggest the best techniques to reduce the resolution a quad poly mesh without significantly changing topology ?. In other words, the topology is already good for animation, but I would like to reduce the polygon count and keep the topology as close as possible to the original. Most manual methods show how to create a lower resolution retopologized mesh from dense geometry that has been sculpted in a program like "ZBrush". In this case, I already have a retopologized mesh that has a nice tessellation (quads) for deformation/animation on a skeleton, but I would like to change resolution, preserving quads. Are there any semi-automatic methods for doing this ? Edited April 11, 2017 by 964racer Quote Link to comment Share on other sites More sharing options...
Atom Posted April 11, 2017 Share Posted April 11, 2017 Check out Instant Meshes. 1 Quote Link to comment Share on other sites More sharing options...
derjcmp Posted April 11, 2017 Share Posted April 11, 2017 I usually use a PolyReduceSOP and set it to around 10%. Works most of the time. Other ways I've seen people do it was to create a VDB from polygons and converting it back to geometry with an high adaptivity on the convertVDB sop. 2 Quote Link to comment Share on other sites More sharing options...
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