newbee Posted April 12, 2017 Share Posted April 12, 2017 (edited) I am using particle fluid surface to mesh flip particles in a flip tank i added some wave like velocity into the tank for the water to behave like waves but when i mesh using the particle fluid surface i tend to loose the sharp peaks of the waves it looks more round and soft. I need the waves peaks to look choppy and sharp.. but increasing the resolution of flip sim or the mesh is not helping.. any tips?.. here is a simple hipfile fliptank.hipnc Edited April 12, 2017 by newbee Quote Link to comment Share on other sites More sharing options...
rbowden Posted April 12, 2017 Share Posted April 12, 2017 That is a pretty low res fluid you are trying to mesh. If you are just doing this as just a test, run your simulation out at a particle separation of something like .05 (should give you about 680k particles) and then set your particle fluid surface separation to be the same value. That will already help out alot...If you still want more sharper peaks, put a peak SOP after your particle fluid surface and put it at a value of something like -.06. Quote Link to comment Share on other sites More sharing options...
newbee Posted April 12, 2017 Author Share Posted April 12, 2017 thanks rbowden, Yes this is a low res test.. but making particle sep/mesh high res was not helping as i mentioned earlier I was thinking on the lines of using voracity attribute to define the sharpness or smoothing of the mesh but peak works just fine.. thanks again. Quote Link to comment Share on other sites More sharing options...
Atom Posted April 12, 2017 Share Posted April 12, 2017 (edited) Reduce the distance between Influence Scale and Droplet Scale on the particlefluidsurface node. The defaults produce a softer looking surface. Try 0.92 for Influence Scale and 0.72 for Droplet Scale. Remember to keep droplet scale smaller than influence scale in all cases. Edited April 12, 2017 by Atom Quote Link to comment Share on other sites More sharing options...
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