Atom Posted April 14, 2017 Share Posted April 14, 2017 Hi All, I am working on a planet scene and I wondered if anyone had code that might emulate weather data for cloud generation? Or even a way to fetch some of that vector data from pyro into a material based cloud layer? The final render would simply be a sphere with a material in Redshift. It could also be a volume if that works as well. I am not sure where to locate raw weather data or how to link it into Houdini. Quote Link to comment Share on other sites More sharing options...
angelous4x Posted April 14, 2017 Share Posted April 14, 2017 (edited) Hi Atom, not sure about getting attribute data via code, but googleing "weather data" its sometimes comes up as RGB image, you could place it on a sphere and let the RGB value control the density drop a trail sop and use that as a source. this of course if its coming up as an image. if its raw data, I know that Rohan Davi did a tut on how to get spread sheet data to infuence values in Houdini. that is if your getting the data via spread sheets. Edited April 14, 2017 by angelous4x Quote Link to comment Share on other sites More sharing options...
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