Jump to content

(novice)area lights> why do they seem to be comprised of several smaller lights in the Scene view?


Recommended Posts

The viewport specular reflection of an area light is tied to the Display options-/Effects> light sampling, the HQ shadows are hard coded at 5 samples.

Hopefully the the shadows will be upgraded soon so at least the OpenGLRop can use the light sample setting.

Why is it so.... this is the same way area lights are done in raytracing, but with a galizzion samples.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...