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(novice)area lights> why do they seem to be comprised of several smaller lights in the Scene view?

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At least in the Scene view, confused as to why Area Lights seem to be made up of several lights instead of being 1 flat emitting source? Seems quite misleading...

Edited by art3mis

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The viewport specular reflection of an area light is tied to the Display options-/Effects> light sampling, the HQ shadows are hard coded at 5 samples.

Hopefully the the shadows will be upgraded soon so at least the OpenGLRop can use the light sample setting.

Why is it so.... this is the same way area lights are done in raytracing, but with a galizzion samples.

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