JJ FX Posted May 3, 2017 Share Posted May 3, 2017 Hi, Im confused. Why my scatter by density does not scatter. Invalid point density attribute specified. It must be a numeric atrribute Isoofset, VDB to polygons, fluidsource. They all give invalid point density attrib ScatterByDensity.hiplc Quote Link to comment Share on other sites More sharing options...
eetu Posted May 3, 2017 Share Posted May 3, 2017 If you want to spatially vary your scattering by an attribute, you need to have an attribute of that name present on the geometry you are scattering on. (You don't have one). If you just want to scatter uniformly, toggle the attribute off. Quote Link to comment Share on other sites More sharing options...
JJ FX Posted May 3, 2017 Author Share Posted May 3, 2017 (edited) Yeah thats what I dont understand. Why isooffset does not create density attrib? Neither does vdb from polygons (but it does create density, just scatter SOP does not see it). No I dont want scattter uniformly, I want scatter by density. Look at the example file, there is density ScatterByDensity_VDBfromPolys.hiplc Edited May 3, 2017 by JJ FX Quote Link to comment Share on other sites More sharing options...
eetu Posted May 3, 2017 Share Posted May 3, 2017 You are mixing up two kinds of "density". There is density of a volume, meaning the value attached to each voxel of the volume. (the volume may or may not be named "density") The density attribute is an explicit attribute you can create, which Scatter SOP then takes into account when scattering points. (the attribute may or may not be named "density") And yes, Scatter SOP scatters into a volume taking account the density of the voxels (in the first sense above), see the attached. ScatterByDensitye.hiplc 4 Quote Link to comment Share on other sites More sharing options...
JJ FX Posted May 3, 2017 Author Share Posted May 3, 2017 Hm... Okey I think I get it now. Thank you! Quote Link to comment Share on other sites More sharing options...
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