art3mis Posted May 8, 2017 Share Posted May 8, 2017 Hi I understand the basics of using sound input in CHOPs to drive realtime animation, but what about non realtime simulations such as FLIP fluid simulations etc? Is this possible? I have a scenario where I would like to create a water ripple simulation with the amplitude and frequency of the ripples driven by sound input. How might this be accomplished? Quote Link to comment Share on other sites More sharing options...
mestela Posted May 9, 2017 Share Posted May 9, 2017 Most (all?) sims can take some procedural input to help direct or initialise the motion. If you can drive that input using chops, then you can do what you're after. Here's a little example of that, chops driving a ripple solver, and in turn driving a pop sim. http://www.tokeru.com/cgwiki/index.php?title=HoudiniChops#Dynamics_driven_by_dops Quote Link to comment Share on other sites More sharing options...
art3mis Posted May 9, 2017 Author Share Posted May 9, 2017 Thanks! Your website is a fantastic learning resource for the Houdini community. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.