rich_lord Posted May 10, 2017 Share Posted May 10, 2017 (edited) Is there any other ways to look through a camera? Other than the camera menu in the top right of the view port? My menu contains a ton of cameras. The ideal thing would be to select a node and press a hot key or something. Thanks! Edited May 10, 2017 by rich_lord Quote Link to comment Share on other sites More sharing options...
graham Posted May 10, 2017 Share Posted May 10, 2017 It's possible to drag cameras and lights onto the viewport and it will cause the viewer to look through them. It's also possible to write a shelf tool type thing and assign a hotkey to it to cause the active viewer to look through a selected camera/light. 5 Quote Link to comment Share on other sites More sharing options...
rich_lord Posted May 10, 2017 Author Share Posted May 10, 2017 Dragging the camera into the view port is great and intuitive. Thanks Graham! Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted May 10, 2017 Share Posted May 10, 2017 A simple shelf tool script could go like this: nodes = hou.selectedNodes() path = nodes[0].path() hou.ui.paneTabOfType(hou.paneTabType.SceneViewer).curViewport().setCamera(hou.node(path)) 1 Quote Link to comment Share on other sites More sharing options...
rich_lord Posted May 10, 2017 Author Share Posted May 10, 2017 Thanks konstantin. That's really useful. I've not explored scripting yet. Quote Link to comment Share on other sites More sharing options...
martinkindl83 Posted May 11, 2017 Share Posted May 11, 2017 13 hours ago, graham said: It's possible to drag cameras and lights onto the viewport and it will cause the viewer to look through them. It's also possible to write a shelf tool type thing and assign a hotkey to it to cause the active viewer to look through a selected camera/light. pretty good, didn't know about that one Quote Link to comment Share on other sites More sharing options...
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