logix1390 Posted May 15, 2017 Share Posted May 15, 2017 Hello everyone, I have a few spheres in my scene. I created a class attribute and randomized the scale within a foreach loop . I was wondering if their was a faster solution to this. A foreach loop can get very slow at times. I almost figured it out with vops but I don't know how to properly use scale transformations within vops. If their is any good reference someone can point me to that would be much appreciated. I attached my scene file if anyone wants to take a look. Thank you. randomize_scale_by_class.hip Quote Link to comment Share on other sites More sharing options...
fencer Posted May 15, 2017 Share Posted May 15, 2017 Use pointwrangle. Quote Link to comment Share on other sites More sharing options...
logix1390 Posted May 15, 2017 Author Share Posted May 15, 2017 That's a bit to descriptive fencer, can you simplify it for me . Quote Link to comment Share on other sites More sharing options...
fencer Posted May 15, 2017 Share Posted May 15, 2017 44 minutes ago, logix1390 said: That's a bit to descriptive fencer, can you simplify it for me . randomize_scale_by_class_h16.hip Quote Link to comment Share on other sites More sharing options...
logix1390 Posted May 16, 2017 Author Share Posted May 16, 2017 This is great ! Just what i needed. Thank you Quote Link to comment Share on other sites More sharing options...
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