ikatz001 Posted May 16, 2017 Share Posted May 16, 2017 Hi all, Does anyone know how to use the mask input option to smooth a part of the mesh inside the particle fluid surface node? I want to specify with a volume (ie. a bounding box) which part of the mesh to smooth or keep (instead of using the velocity or vorticity mask). I created the volume to mask with (just a box turned to vdb) as a separate OBJ, I am then object merging it and connecting it to the third input of the fluid surface node, then in the filtering tab in mask input I check it and put in the name of the volume. I have tried to do several different things on the volume itself (regular VDB, Fog VFB, etc.) and nothing seems to work or make any difference. When I turn visualize mask on all it shows is nothing is applied to it (ie. all of the surface has 0 smoothing applied to it) How do I properly use this feature and get the node to recognize the mask? Am I going about this the right way? Many thanks, CrownSplash Anim C.hiplc Quote Link to comment Share on other sites More sharing options...
KarlRichter Posted May 17, 2017 Share Posted May 17, 2017 The mask needs to be a volume that has a value from 1 to 0. See attached for example. CrownSplash Anim C_mask.hiplc Quote Link to comment Share on other sites More sharing options...
ikatz001 Posted May 18, 2017 Author Share Posted May 18, 2017 Hey Karl, Thanks a bunch! That works great. It's surprising its so hard to find how to use that one.. looked everywhere. If you have a minute, can you please explain a little what you did.. I follow the graph, but dont understand - any value greater than zero you convert from an integer to a float and export back to mask? why? Is the volumevopoutput doing anything there is was it just left over from something else? I also had the naming wrong in the fluidsurface node, missing the @name= Im confused when it needs that and when you can just put in the name there like a variable.. I will look more into it. Quote Link to comment Share on other sites More sharing options...
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