neokovago Posted May 18, 2017 Share Posted May 18, 2017 hi im working on a project, where i need to fill a big object with multiple types of smaller ones, without intersections (i need to simulate it later). my method for now, is to scatter a bunch of points with a points from volume sop, and copy stamp my smaller objects on to them. the problem starts, when i need to use different shaped objects (bricks, tubes and other stuff) to create a randomness. at that point, my objects start to intersect of course. is there a smart way to to this other than doing it by hand? (this is a project for a client so i can not post hip) thanks for any help in advance. cheers Quote Link to comment Share on other sites More sharing options...
Atom Posted May 18, 2017 Share Posted May 18, 2017 (edited) I have seen some bounding box packing algorithms that can achieve such goals, try searching on that term. But there is also the physics based approach where you just drop a bunch of objects into your shape. It may work on jar or cup like shapes better than complex logo shapes. ap_M&M_drop_into_jar.hiplc Edited May 18, 2017 by Atom Quote Link to comment Share on other sites More sharing options...
neokovago Posted May 19, 2017 Author Share Posted May 19, 2017 thanks! Quote Link to comment Share on other sites More sharing options...
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