jackassol Posted May 19, 2017 Share Posted May 19, 2017 Hello guys, I have a cloth object and addet a target object in the DOP Network. Is it possible to control the transformation to the target-object ( Target Stiffness) with a animated noise? Best ;-) Quote Link to comment Share on other sites More sharing options...
KarlRichter Posted May 20, 2017 Share Posted May 20, 2017 If you add a float point attribute to your target mesh named "targetstrength" (as its now called) it will act as a multiplier to the target strength parameter. This is true for most of the cloth object parameters. 1 Quote Link to comment Share on other sites More sharing options...
jackassol Posted May 21, 2017 Author Share Posted May 21, 2017 Thank you this is working...but not with an animated noise. Do you know if this is possible too? Quote Link to comment Share on other sites More sharing options...
KarlRichter Posted May 21, 2017 Share Posted May 21, 2017 If you use a multisolver node, you can affect your cloth object with both a cloth solver and a sop solver. In the sop solver you can process your cloth mesh any way you want, in your case adding animated noise to the "targetstrength" attribute. See attached for an example of how you might set this up. animated_cloth_noise.hipnc Quote Link to comment Share on other sites More sharing options...
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