Infinite Rave Posted May 30, 2017 Share Posted May 30, 2017 Hi, Can someone tell me how to link substance painter generated PBR texture maps (albedo/transparency, Metallic/Smoothness, Normal) to Principled Shader? I have Albedo, Metallness, Roughness, and Normal maps. I linked Albedo to base color on the surface textures tab and it seems to work fine along with the normal map on the Bumps & Normals tab. My problem is with metallic and roughness. If I link these to the corresponding channels on the Surface textures map, it is not rendered correctly. Metalness is not visible at all and roughness is also incorrect. What is the proper way to use these maps? Thanks a lot for any advice! Quote Link to comment Share on other sites More sharing options...
Infinite Rave Posted May 31, 2017 Author Share Posted May 31, 2017 Anyone, please? Quote Link to comment Share on other sites More sharing options...
symek Posted May 31, 2017 Share Posted May 31, 2017 If you install substance plugin for Houdini, you could take a look into: $HOME/houdini16.0/dso/substance/SubstanceToPrincipled.cfg. You have a mapping with parms and textures there. Quote Link to comment Share on other sites More sharing options...
Infinite Rave Posted May 31, 2017 Author Share Posted May 31, 2017 @symekThank you! I'll take a look. Quote Link to comment Share on other sites More sharing options...
Doudini Posted June 2, 2017 Share Posted June 2, 2017 (edited) make sure you have set the Shaders parameters: roughness and metallic both to 1 on the principled shader! Otherwise it will output 0 for metallic and 0.3 x the texture for roughness. Edited June 2, 2017 by Doudini Quote Link to comment Share on other sites More sharing options...
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