kashmere Posted June 15, 2017 Share Posted June 15, 2017 Hey guys! I am doing an pyro explosion simulation, I am running the sim in lower resolution so I can iterate faster, I assumed that I can just increase the voxel resolution and get the smaller details to show up!! But when I increase the voxel resolution [ decrease the size from 1 to 0.5] the whole behavior of the simulation changes, it has become smaller in size I had a similar problem when I increased the container size , I just pumped more gas [doubled it] into the container and got a similar result as I wanted, but now I have more than quadrupled the gas output but its not having the same impact. any suggestion on how I should approach this? the lower resolution is where the wave rises taller and higher resolution is where is much shallow Quote Link to comment Share on other sites More sharing options...
cudarsjanis Posted June 15, 2017 Share Posted June 15, 2017 this hsould be in General Houdini Questions but quick answer is that it always happens when you decrease voxel size. 2 options: *do tests in resolution closer to real one *use volume upres dop with low res sim to ass resolution Quote Link to comment Share on other sites More sharing options...
kashmere Posted June 15, 2017 Author Share Posted June 15, 2017 Thanks! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.