art3mis Posted June 16, 2017 Share Posted June 16, 2017 (edited) My goal is to be able to apply existing texture maps (albedo, translucency, etc) to the resulting outline of a Trace SOP. I have imported an image in a COP network and then simply reference this using a Trace SOP and adjusted settings until I get the required outline. I then apply materials to the parent Geo node, add lights and camera. The traced outline is visible in the Scene view. But what else do I need to do to make this traced outline (and any applied materials) renderable as geometry? Edited June 16, 2017 by art3mis Quote Link to comment Share on other sites More sharing options...
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