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(novice) Applying Materials to result of Trace SOP


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My goal is to be able to apply existing texture maps (albedo, translucency, etc) to the resulting outline of a Trace SOP.

I have imported an image in a COP network and then simply reference this using a Trace SOP and adjusted settings until I get the required outline.

I then apply materials to the parent Geo node, add lights and camera. The traced outline is visible in the Scene view.

But what else do I need to do to make this traced outline (and any applied materials) renderable as geometry?

Edited by art3mis
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