magneto Posted July 8, 2017 Share Posted July 8, 2017 Hi, Basically I have an animated character and I need to dissolve him into pieces of cloth by activating using noise or ramp. I am not very experienced in FEM cloth, so I am wondering: 1. If I should pre-cut the geometry and stick it to the character with an attribute FEM recognizes OR 2. Pre-cut the geometry, fuse it and then based on activation, make the border points unique so they detach and be influenced by wind? The cloth has to behave kinda like silk, flowy and stretchy. I would appreciate any insight, simple hip files or starting points. Thanks Quote Link to comment Share on other sites More sharing options...
Atom Posted July 8, 2017 Share Posted July 8, 2017 (edited) Maybe check out Peter Quint's tutorial on peeling. You can find source files to his videos here: https://sites.google.com/site/pqhoudinitutorial/home/houdiniprojectfiles Edited July 8, 2017 by Atom 1 Quote Link to comment Share on other sites More sharing options...
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