Jump to content

Smoke From POP


Recommended Posts


Hi. Im new to smoke simulations and are no good at expressions.
I have a simulation where I need to emitt smoke from particles. I want my smoke to burst/explode for just a minimum of time right after my particles dissapear/die. Like boiling bubles or something like that.
Is there a good way to set up my smoke sim, so it starts from each particle in just at the end of my particles life and then make it explode?

thanks for any help

File to project:


Edited by vegardaarhus
Link to comment
Share on other sites

Hello veagardaarhus


   The easiest thing would be to delete your particles by their @nage attribute (it is the normalized age attribute and it is created for free if you made your particles with a popsolver) Just drop a "attribute wrangle" node after your cached particles node and wrtie :



it will only keep your particles just before they die (you can adjust the "0.9" value to suit your needs) you can feed those particles to a fluid source with the "stamp point" option and feed that as a source for your smoke sim.


Edited by Nebucadnezar
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...