Follyx Posted July 13, 2017 Share Posted July 13, 2017 Hi, Never used it before but I thought there is a checkerboard shader in H16 (before?). So do I forgot something? Quote Link to comment Share on other sites More sharing options...
Cyzor Posted July 13, 2017 Share Posted July 13, 2017 You may be thinking of the UV Quick Shade SOP node: https://www.sidefx.com/docs/houdini/nodes/sop/uvquickshade Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted July 14, 2017 Share Posted July 14, 2017 In addition, you can also plug these SideFX provided pictures below in any image file parameter. They live here: $HFS/houdini/pic/ uvgrid_grey.pic uvgrid_color.pic UVcolor.rat grid.rat In addition from the material browser there is a showUV, only available in H16 in the material context not the shop context. In H15 the equivalent was called UV Map, or Show UV, which appear to be the same. So they probably just ditched the one named UV Map. Quote Link to comment Share on other sites More sharing options...
p2or Posted April 28, 2018 Share Posted April 28, 2018 You can use the Checkered node (Patterns > Checkered) in combination with a Color Mix (Combine > Color Mix) and plug the result into the diffuse color input of any shader. To get the tiling right, you can either adjust the Frequency parameter of Checkered node or edit your UV-Coords via e.g a UV Transform node or beforehand: Frequency: 1,1 | Frequency: 2,2 | Frequency: 4,4 Note: The IOR value of the Principled Shader is set to 1 in order to avoid extra reflections on the floor. Quote Link to comment Share on other sites More sharing options...
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