art3mis Posted July 15, 2017 Share Posted July 15, 2017 (edited) Novice when it comes to UV mapping. From what I know the proper way to create a UV map for a human head or torso is to first create and group the seams, then apply a UV Flatten node. But what if your geometry is high resolution? How can you possibly select and create your seams for flattening? Is there a better approach? Edited July 15, 2017 by art3mis Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted July 16, 2017 Share Posted July 16, 2017 How about selecting specific points and connecting them with findshortestpath? Quote Link to comment Share on other sites More sharing options...
art3mis Posted July 16, 2017 Author Share Posted July 16, 2017 Thanks. Will try! Quote Link to comment Share on other sites More sharing options...
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