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Affector matrix with packed


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Is there a way to make affector matrix work with the actual packed objects workflow? If I try to use the "left inputs affects the right inputs" nothing changes.

I would like to make some of my objects to just affect others while those just get affected.

Any tips?


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I got that, but I was expecting a passive like effect I don't think that it is possible with just ignoring collisions, I think the most correct way would be caching the main object sim and them use it as a static moving object.

Anyway thanks for the help.

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