eyadorabi Posted July 22, 2017 Share Posted July 22, 2017 Hi, I am looking at this and I like how the topology flows wrapping a grid around (bending ta grid). I have tried a couple of stuff like using the bend node on a grid, another approach by creating an open arc circle (spiral) with skinning and etc. But I am new to Houdini. Getting my head around how to go about this. Would appreciate the help or point of direction. Thanks! Quote Link to comment Share on other sites More sharing options...
Noobini Posted July 22, 2017 Share Posted July 22, 2017 a quick and dirty one....the tip is not exactly the look you want...but it's a start... vu_icecreamcone.hipnc Quote Link to comment Share on other sites More sharing options...
Noobini Posted July 22, 2017 Share Posted July 22, 2017 here's another using creep. I modded bits here and there from the Creep Spiral example....it looks a bit better at the tip plus you can adjust number of copies in 'copy and transform' node easily.. vu_icecreamcone2.hipnc Quote Link to comment Share on other sites More sharing options...
eyadorabi Posted July 23, 2017 Author Share Posted July 23, 2017 6 hours ago, Noobini said: here's another using creep. I modded bits here and there from the Creep Spiral example....it looks a bit better at the tip plus you can adjust number of copies in 'copy and transform' node easily.. vu_icecreamcone2.hipnc Super, I like the logic! Looking to fold the cone where it wraps around itself. Amazing thank you! Quote Link to comment Share on other sites More sharing options...
eyadorabi Posted July 23, 2017 Author Share Posted July 23, 2017 (edited) So Here is another approach. Not there yet but experimenting. It really helped going through your setup as it helps developing ideas. I know it has many faults Cone_01.hipnc Edited July 23, 2017 by eyadorabi image missing 1 Quote Link to comment Share on other sites More sharing options...
Noobini Posted July 23, 2017 Share Posted July 23, 2017 nice...i was heading in a similar direction..but what I realised during this exercise was...there's currently a lack of the 'conical roll' deformer. Like bend, it is a 'roll' but parallel...we need a bend that is conical like you roll up a piece of paper in real life to create a funnel...c'mon all you math wiz out there.... Quote Link to comment Share on other sites More sharing options...
f1480187 Posted July 24, 2017 Share Posted July 24, 2017 Here is my attempt, with some nice techniques. Not overwhelmingly realistic, assume I've never seen an ice cream. cornetto.hipnc 5 Quote Link to comment Share on other sites More sharing options...
eyadorabi Posted July 24, 2017 Author Share Posted July 24, 2017 33 minutes ago, f1480187 said: Here is my attempt, with some nice techniques. Not overwhelmingly realistic, assume I've never seen an ice cream. cornetto.hipnc I was playing with the poly split tool around the edges. I will have a look at the file later. Now the trick is to do this somewhat completely procedural. Also agree to the need of a roll deformer to have a proper control. Nice render! Quote Link to comment Share on other sites More sharing options...
eyadorabi Posted July 24, 2017 Author Share Posted July 24, 2017 I just looked at the file....NICELY DONE Quote Link to comment Share on other sites More sharing options...
Noobini Posted November 26, 2017 Share Posted November 26, 2017 revisited with cloth sim...I got NFI with cloth....first timer....so here's a very basic scene...maybe an expert can polish this up... vu_icecreamcone3.hipnc Quote Link to comment Share on other sites More sharing options...
Noobini Posted November 27, 2017 Share Posted November 27, 2017 (edited) took me 10 mins to setup in Max...(a few secs to sim....like about 10) (absolutely no reason why the same can't be done in Houdini...but as said before...I got NFI with cloth on Houdini) Edited November 27, 2017 by Noobini Quote Link to comment Share on other sites More sharing options...
VAL32 Posted December 22, 2017 Share Posted December 22, 2017 On 11/26/2017 at 6:30 PM, Noobini said: Man ure a genius , this is what i was looking for , im gonna break this down see how i can replicate and understand .Are u on the houdini discord GRP ? Quote Link to comment Share on other sites More sharing options...
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