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OpenGL ROP and flat shading issue


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Hello,
does anybody know how to render flat shaded scene from OpenGL ROP? I need to do some viewport renders and I would like to have the exact look as in the viewport when set to flat shading. OpenGL ROP renders out stuff in smooth shading, even if it is set to flat. Is it a bug, or I am doing something wrong.

Thanks,
Juraj

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My bad, now I see, that I actually want to disable lighting component (specular) in the OpenGL ROP in the same way as I would do in the viewport when right clicking on lighting in display options toolbar.

 

Edit
I figured it out, after assigning a constant shader, then speculars go away, this viewport if too fancy for my needs :D

Edited by Juraj
found a solution
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