art3mis Posted August 7, 2017 Share Posted August 7, 2017 Having a problem using boolean shatter from VDB spheres technique. The issue is that the exploded geometry has 2d surface geometry(think egg shell) instead of creating 3d geometry from the outermost surface. The attached images should make this clear. I've created a simple scene, a sphere with several smaller vdb spheres to create the 'cut' geometry. In the exploded view you can see the 2D surface pieces. Voronoi fracture doesn't do this. How can I fix this? booleanShatter_withVDB_spheres_issue.hiplc Quote Link to comment Share on other sites More sharing options...
Hartman- Posted August 8, 2017 Share Posted August 8, 2017 I believe it has to do with the unique points along seams option you have on... if its the surfaces that are offset from the fractured bits (circled in attached image). booleanShatter_withVDB_spheres_fix.hiplc Quote Link to comment Share on other sites More sharing options...
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