logix1390 Posted August 16, 2017 Share Posted August 16, 2017 Hello, I have come across an interesting problem. I have a basic scene with a grid and a mountain applied to it. I animated the grid in a very simple way. After that, I applied a colored noise to the grid and deleted the geometry by color. However, When I try and slow the animation down using a time blend and time warp, The geometry becomes very messed up and cross over each other. It Seems like the points are not interpolating properly between frames. If I turn off the Colored Noise and Delete nodes, everything works correctly. I have been scratching my head at this weird interpolation issue for some time.. I will attach my scene file for anyone who wants to take a look. Thank you -logix Quote Link to comment Share on other sites More sharing options...
logix1390 Posted August 17, 2017 Author Share Posted August 17, 2017 Damn, sorry for the double post, not sure why that happened again.. Quote Link to comment Share on other sites More sharing options...
logix1390 Posted August 17, 2017 Author Share Posted August 17, 2017 Slow_Motion_Deleted_Geo.hip Quote Link to comment Share on other sites More sharing options...
Sepu Posted August 17, 2017 Share Posted August 17, 2017 (edited) Is a matter of order of operation. Slow_Motion_Deleted_Geo_FIX.hip Edited August 17, 2017 by Sepu Quote Link to comment Share on other sites More sharing options...
logix1390 Posted August 18, 2017 Author Share Posted August 18, 2017 ahh I see, Thank you Sepu Quote Link to comment Share on other sites More sharing options...
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