art3mis Posted August 19, 2017 Share Posted August 19, 2017 Hi I know you need to enable the ‘binsidea’ group on the Boolean SOP for your inside material in a Boolean Shatter fracture. What I’m confused about is proper application of your outside material. In the attached pic you can see I have defined my Outside material BEFORE my Boolean SOP. And my Inside material is after, pointing to the binsidea group. The problem is I am seeing the edges of my cut geometry (vdb spheres) in my Outside material. Am I applying my Outside Material correctly? DO I need to define a group for Outside as well? Should my Outside Material SOP come AFTER my Boolean SOP? BooleanShatter_with RSMaterial_v2.hiplc Quote Link to comment Share on other sites More sharing options...
Solitude Posted August 20, 2017 Share Posted August 20, 2017 (edited) Try putting a material on both the inside and outside, as well as a normals sop on both. Edited August 20, 2017 by Solitude Quote Link to comment Share on other sites More sharing options...
art3mis Posted August 20, 2017 Author Share Posted August 20, 2017 hmmm, Thanks, no but I did find I can paste my Material SOP after the Boolean SOP using a * ^binsidea group selector. makes more sense as well. And the appearance of the cutgeometry in the starting geometry minimized by reducing the detail in the Convert SOP. Probably not possible to eliminate entirely and using a Switch targeting the frame just before the shatter begins makes the most sense. Quote Link to comment Share on other sites More sharing options...
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